The Ultimate VFX Course

36 Weeks to a New Career

Course Outline

Our philosophy is to make sure that our students are interested in what we are teaching. That is why we use a production based approach with end results that are of a high quality. The projects are specifically designed to tackle common issues that you will encounter in the industry.

HP project

week 1 – basic modeling of objects for candle scene
week 2- lighting and rendering basics
week 3 – Shading basics
week 4 – Comping and finishing

Pistol

week 7 – hard surface modeling pistol
week 8 – hard surface modeling pistol
week 9 – uv mapping
week 10 – texuring
week 11 – lighting and rendering
week 12- shading and finishing

Basic Tracking/comping Pistol shot

week 13 – learn to track our basic shot, track a few more from the rest of the course
week 14 – setup render for gun
week 15 – comp gun

Dino

week 16 – Animation basics
week 17 – lighting/render
week 18 – comp/roto

Camera Mapping

week 19 – Jerusalem shot
week 20 – Cambodia

Project

week 21- 24 – Personal project

Organic head modelling

week 25 – modelling head UVing
week 26 – mudboxing head
week 27 – texturing head
week 28 – tracking
week 29 – rendering
week 30 – comping

Iron man Stereoproject object track

week 31 – stereo tracking
week 32 – stereo render
week 33 – stereo comp

Pack shots

week 34 – Pack shots

Project
week 33-36 Personal project
presentation at the end