"I think perseverance is definitely a very important skill to have when you work in VFX."

− Claudia Carvalho

Claudia Carvalho


Tell us about yourself?

I hold a masters in Digital Arts and I attended the VFX Professional course at Escape Studios after university. I’ve worked on various projects as a 3D artist at Uli Meyer Studios, The Mill and Passion Pictures.

What got you interested in VFX?

I think it started with Toy Story and then while I was doing my degree I found out about Siggraph and applied to be a volunteer. I was accepted and attended for 3 years and saw all these amazing projects people were creating. That inspired me to want to work in the industry.

What has been your favourite project?

I think my favourite projects are still the very first ones I worked on at Uli Meyer Studios. It was such a great studio to work at. It was always a mess with Uli’s drawings and sculptures around which was very inspiring. We had a very small team of amazing people and from when I started I was given the freedom to work on all the different areas; modelling/texturing/rigging/particle sims/lighting. That was great for someone who had just started to work in VFX and was very eager to get involved. It gave me a broad knowledge and experience that definitely helped my career in the future. I will always remember those days as “the good days”.

How was Bhaumik as a Tutor?

I’ve always been more interested on the artistic side of VFX and the reason why I enrolled in a VFX course was so I could evolve and get more comfortable with the technical knowledge a job in VFX requires. I think Bhaumik’s experience in the industry really helped me push my technical skills, not only with his great and easy to follow teaching style, but also by making me understand that failing is part of the process. I had a lot of fun doing my final project mostly because every time I got stuck he would encourage me to find another way to achieve the same result, without giving up. I think perseverance is definitely a very important skill to have when you work in VFX. Every project you work on will come with its own challenges. The VFX industry evolves so quickly technically that it is really important to keep updated. I finished my final project and it looked great and I’m still very proud of it today. Bhaumik managed to find me a couple of interviews based on my project.

What’s the best thing about working in VFX?

The people I guess. The fact that pretty much everyone working in this industry loves their job and to see a project shared by a team come together in the end is very gratifying.